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#660July 10, 20241:17:33

Our buddy sold his app for $200M in just 6 weeks?!

About This Episode

Serial entrepreneur Dan Porter discusses how he turned a nearly bankrupt gaming company into a $200 million exit with 'Draw Something' in just six weeks. He shares his unconventional approach to building culture-led brands like Overtime and explains why hiring people with diverse, non-linear backgrounds is superior to hiring MBAs.

Episode Description

Episode 607: Sam Parr ( https://twitter.com/theSamParr ) and Shaan Puri ( https://twitter.com/ShaanVP ) talk to Dan Porter ( https://x.com/tfadp ) about selling his app for $200M after just 6 weeks plus stories about Richard Branson, Ari Emmanuel & building cult brands.

Show Notes

  • 0:00Intro
  • 1:29Story behind OMGPop gaming company
  • 5:23Creating viral mobile game Draw My Thing (now Draw Something)
  • 12:0225 million users a day, 1 million drawings every 5 seconds
  • 24:10Zynga bought the game for $200M 6 weeks after launch
  • 32:30The real power of money
  • 38:32Working with Richard Branson and Ari Emmanuel
  • 47:44Building Overtime (creating a brand that is part of culture)
  • 52:28The Travis Scott effect
  • 1:06:45Dan's life advice

Key Takeaways

1

Invert the competitive nature of products by using 'streaks' to foster collaboration, which prevents users from churning after a loss and creates a sense of social obligation.

2

Simplify marketing by selling the 'dream' of the end result rather than listing technical features; stripping away metadata and complex instructions makes a product more accessible to a global audience.

3

Build a cult brand by creating 'organic watermarks,' such as exclusive apparel or hand signs, which allow community members to recognize each other and protect your content from being stolen without credit.

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Quick Stats

Duration1:17:33
Guests1
Ideas Discussed0
Topics4